Feature Pack 2: The Re-Featuring

August 13, 2014 at 5:17 pm | Posted in Guild Wars 2, mmorpg, PvE, PvP, WvW | Comments Off on Feature Pack 2: The Re-Featuring
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Back in March Arenanet released a feature pack and they led up to that release with a series of blog posts. I commented on and tried to predict what those blog posts would be about based on the previewed titles. I got a lot right in that post, but plenty wrong as well. In any case they’ve gone and done it again, a list of future misleading blog post titles and topics that they’ll probably reschedule, rename, and reorganize a day after I’ve written this. On to the new predictions.

13 Aug
Announcing the Guild Wars 2 World Tournament Series
We’re bringing competitive play in Guild Wars 2 to a whole new level.

Week 1: Competitive Week
From new tools for coordinating your tactics to new rewards for your valor, Competitive Week is all about our support for and improvements to competitive play in Guild Wars 2!

14 Aug
Do You Feel Glorious?

18 Aug
Balancing Act

19 Aug
Tricks and Explosive Finales

20 Aug
Command the Rainbow

21 Aug
Prepare to Fight

Week 2: A Fresh Start
Our second week of September 2014 Feature Pack reveals is focused on improving the Guild Wars 2 experience for new and veteran players alike!

Week 3: Collecting and Trading
In the September 2014 Feature Pack, we’re rethinking the way you collect and trade items

Okay so today’s blog post is already up. It’s a new tournament culminating in a 50k cash prize in December. Nothing to sneeze at yet yadda yadda yadda I’m not going to pretend to care.

Since week 1 is all about PvP, “Do you feel glorious?” should be pretty easy to guess at. The new tournie is named the Tournament of Glory, so either further details on the new tournament will be uncovered or maybe they’ll talk more about the new PvP reward tracks they’ve hinted at on Zam and Massively.

Balancing Act has to be pretty obvious. They’ve been previewing balance changes on their streaming PvP orientated Twitch show on a bi-weekly basis. Here’s their youtube channel as well. There’s still plenty to see I’m sure.

I don’t know what Tricks and Explosive Finales would be. Tricks and traps are rarely used in WvW as far as I know, but it’s not impossible that they’d implement some new ones that are specifically designed to deter some of the more cheap and lazy ways to play the game. A trap that specifically targets zergs would be amazing but I’m not hopeful. Personally I’ve often wanted a more concussive finale to breaking down a door in WvW but it could be more likely a new finisher of some type. Or a more intensive way to end the week long match? Could be anything.

I would predict that Command the Rainbow is going to be changes to the commander pin except that’s exactly what I predicted for the last feature pack and was completely wrong. I guess I can’t come up with anything else, so yeah, more options and features for the commander pin including new coloured pin options as data-mined by that_shaman.

Edit: Apparently Zam is all over this.

As hinted at in a recent dev post on the oficial forums, I think Prepare to Fight is probably the unveiling of a new PvP format. I couldn’t hazard a guess at what type of PvP format, there are a lot of options to choose from. Some form of Guild versus Guild is called for a lot, and a lot of different types of PvP are popular in other types of games, but it’s hard to say what is right for an MMO of this type.

Week 2: A Fresh Start likely has to do with the new player experience in China, if I had to guess, and further refining the western version of Guild Wars 2 to be more like the Eastern. Although again, I did predict this exact change last time and failed miserably. Beyond further hand holding and babysitting new players who can’t figure out these complicated and new fangled games called MMOs I’m not sure what they’ll change exactly. Likely a bunch of stuff that will annoy the crap out of people and send them into a rage.

Week 3: Collecting and Trading probably has to do with the trading post. I envision filters for searching different armour classes for one. Perhaps some UI changes? I remember Guild Wars changed our User Interface a few times but I’ve yet to see any major UI changes in Guild Wars 2. Beyond that I don’t have any real guesses. I enjoy the way collections work right now so I’m slightly apprehensive about it.

And I’ll think I’ll end there as I don’t have any further predictions beyond wild speculation based on zero evidence.

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