Rest of the YearJuly 18, 2013 at 6:38 pm | Posted in Dungeons, Guild Wars 2, mmorpg, PvE | 17 Comments
Tags: Guild Wars 2, MMO, mmorpg
If I post here often, it’s a bad sign, it means I’m bored.
Which brings us to Arenanets plans for the rest of the year.
Certainly there has been some major news over the past few months, most recently the change to a bi-weekly update schedule. It’s pretty impressive and seems very decidedly directed towards the weaknesses of an MMO. Typically an MMO remains stagnant between expansions or major updates. Guild Wars 2 has gone full bore, and I think quite brilliantly, into creating a steady stream of updates to keep people coming back. At the same time they’ve mentioned that although they haven’t ruled out expansions, expansions may not end up happening at all. That created a kind of mix of emotions for me. Who doesn’t like expansions? All that new content being unloaded at once, the crush of players, it’s like diving into a new game again. But I can understand the decision of course, it would be difficult to have 4 living world teams and have enough resources to be working on an expansion.
World bosses do need a fix. They’re quite easy at this point, many not properly scaling to the number of people who show up. Some are two minute affairs, and they need to be ten minutes. The full range of boss mechanics don’t even get used. Shadow Behemoth doesn’t down a single person, the Jungle Worm doesn’t hit anybody either, the Frozen Maw events are over in seconds. I’m happy with the guaranteed rare they implemented a while back, but I’d almost say there are too many bosses with that reward.
They say they’ll continue to update dungeons but, they’ve only really touched Ascalonian Catacombs so far, and to be frank, all that has done is ensure that I don’t run Ascalonian Catacombs very often. They probably should have started with the 10 minute Citadel of Flame runs anyway.
Of course new Fractals will be a boon, I’m more than happy to see 3 new fractals being implemented by the end of the year. It’s one of the few things I hear people quite bitterly explode over, that and content that they’re not interested in, instead of a new dungeon. I guess that’s what happens when you mostly play with people who only do dungeons.
As for new world events and new events in general, I can’t say I was too impressed by the Flame & Frost events, or the new events in Southsun. Southsun in particular has events that run far too often, and were not integrated with previously existing content like Guild Rushes, creating a fairly annoying issue with completing events before starting a Rush, and then having to complete those events a couple more times before the Rush is over. In any case I don’t think people are looking for more events as far as content goes, not unless it provides some insight into lore, has a particularly fun mechanic, or fills some gap. I doubt players are eager to see more skritt burglar or Modus Sceleris events (should there be achievements for Modus Sceleris like there are for skritt burglar?) when I don’t think most people realize that update even happened.
As for world events, I do admit I have some fantasy of a fully underwater zone (despite most peoples unjustified hatred of underwater combat) with the main focus of the zone being some kind of world sea monster. I just hope that any new world boss keeps in mind the problems discussed above.
Traits and Skills
This is one of the things I’ve been meaning to post about, at least as far as new weapons for various professions go. Mace for engineer is one that is thrown around a lot, though I tend to think the Tool Kit is exactly the functionality that a mace on engineer would have. There is a fair amount of room to maneuver for some professions as far as weapons go, but what I’m really looking forward to are more utility skills. Guardian and mesmer have proven themselves to be immensely useful in dungeons, not necessarily due to DPS.
Traits of course have extensive potential, I just hope new traits don’t end up all being along the lines of “recharge times are reduced by 20%”. While those traits are useful, trait lines are already flush with these options. I’d be interested in more unique abilities.
I was listening to some guy talk about his sense of progression in Guild Wars 2 the other day and how, after he had unlocked all his weapon skills by level 15, he felt “done” with the game. I guess I can’t comprehend that statement. You’ve barely started unlocking traits by that point, you have crappy gear, you have zero utility skills unlocked. Makes no sense. And then there are all the people who talk about how Guild Wars 2 doesn’t have build variety but don’t seem to acknowledge the vast differences that combining traits, weapons, and stats can contribute to builds. Moving on.
Rewards were one of the biggest problems with the game from launch. A lack of them, to be precise. That’s certainly changed with more and more being added to the game, meta event bonus chests, laurels, guild commendations, achievement chests etc. I’m still not happy with random number generator gem shop items, I’m still not happy with the extreme rarity of certain drops, but we’re a long way from launch, and they’re still working on improving things. So champion rewards seem pretty good to me. A lot of people will be unhappy that they can’t put on gold find and farm dungeons to make money, and I imagine WvW players are scratching their heads about getting account bound crafting materials as a reward, but I’ll jump at the chance for more lodestones, more cash for different dungeon paths, and more unique skins.
As for the changes to Magic Find, I really think Arenanet is just caving to a vocal minority here. It’s been my opinion that most of the people complaining about magic find were unaffected by it. That said I admit that the change is in line with Arenanets overall philosophy, but there remains a problem. Rewards are better in Guild Wars 2 at this point but drop rates are not.
As an addendum, I have gear that ultimately gives me around 220% magic find. The possibility that that will become worthless is not appealing to me.
Account magic find, experince boost, karma, and gold find is a fair enough replacement, but I’m not looking forward to the inevitable insanely poor drop rate for these consumable items from blues and greens for a measly 1% boost. Ugh. That’s conjecture of course but, I’m confident enough in that assumption.
Crafting Ascended Gear
“Don’t worry folks, we won’t create a gear grind! Excuse me while I go create a gear grind.” The thing is I’m not super unhappy about this. I’m just noting that sometimes there is a disparity between what is said and what is done. I’ll be more than happy to start crafting to 500 and making ascended gear. One thing I’m not real happy about is any kind of time gating. Nobody is asking for time gating. Isn’t the consumption of lower tier materials to create higher tier materials enough to keep the economy healthy that we don’t need some arbitrary gate to hold us back? Celestial gear, which you can now get through crafting thanks to the Labynthine Cliffs update, seems to be the test phase for time gating. You have to “charge” 25 quartz crystals at a place of power (channeled skill point location) to get a charged quartz crystal. Once a day. With some dozens of these charged crystals required, and all charged quartz being account bound, it is (and I don’t feel unjustified in saying this) a complete atrocity of grinding.
I suppose I support efforts to give crafters the ability to have a crafting economy, but I’m quite unsure about the implementation so far.
I’m really genuinely happy about most of the news about legendaries. Legendary gear, a way to get precursors that isn’t hoarding hundreds of gold, changing the stats on legendaries at whim, and new legendary weapons. I’ll probably be dual wielding legendary pistols by the end of the year. Unless it’s a massive grind or something crazy, but Arenanet would never do that right?
And then of course there is all the other news, rumours about new WvW maps, Orbs coming back, PvP solo ratings, new map types (which I guess isn’t new game types which is what everyone wants) and lots of new tutorials… yay? I’m pretty excited about all the new changes, obviously I have some reservations, but at least the game is moving forward. A lot of MMOs begin to stagnate within months of launch and Guild Wars 2 for all appearances is going strong.
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