Going ForwardJanuary 15, 2013 at 8:22 pm | Posted in Guild Wars 2, mmorpg, PvE | 13 Comments
Tags: Guild Wars 2, MMO, mmorpg
Arenanet posted about where they’re doing in the next 6 months and I thought I’d just reflect on what they have to say. First of all let me say congratulations on selling 3 million copies, quite an accomplishment for any game.
To start with there is a video. It’s very general and vague, with no real juicy details to get into so I’m not going to post it. Basically they’re going to work on the game focusing on the existing world, learning from what they’ve done, improving it, adding to it, with new features and content. This is no surprise. But lets get to the details from the post.
Getting down to the bare bones of what they’re saying, they’re going to be telling us more stories via events like The Lost Shores or the holiday events. To me, this is a mixed bag. Those events are fun, drive activity and excitement, provide boosts to the economy, have satisfying rewards, and are generally pleasing.
At least while they’re going on. Halloween and Wintersday were both fantastic but they are seasonal events that don’t leave behind lasting content. Similarly The Lost Shores was fun but now, aside from mining nodes, there is little to do there. I suppose one might farm the skelk as some do, and the Pearl Islet jumping puzzle is short and sweet, but there is little other reason to be in that zone. You don’t even need to zone complete it. I always thought Fractals should have been accessible from that zone because at least people would have gone there for it, the lone piece of Lost Shore content people desperately want to do.
They say they’re learning from previous experience so hopefully their future events include lasting content, good rewards, a fulfilling story, and personally I’m hoping it drives us towards a future expansion.
It sounds like we’re getting a rework of our achievements. A rotating set of different daily achievements where you only have to complete 4 of the 6 options. I’m comfortable doing the current types of dailies but options are always good. What I would much prefer are options for monthly achievements. I know a few people who don’t really have the time, inclination, to go get fifty kills in WvW, no matter how easy I tell them it is.
But the big news is the achievement currency. I’m not sure how this will work for people like myself who have large amounts of achievement points. Do I get this currency from my current achievements or will my 4123 achievement points go to waste? I checked the forums.
Colin Johanson said this.
The initial version will only be for daily/monthly achievements (this will not be retroactively rewarded.) Later you’ll see a system in place that rewards more expanded achievements points which will retroactively reward all achievements already earned, yes.
He also goes on to mention how much currency per achievement.
You receive 1 crown per daily, and 10 per monthly.
I approve of many of the things pictured that you can buy with the currency. Obsidian shards from just fractal relics or karma is a huge grind. Glad to see another way to get them. I have to assume the gear boxes are for leveling, not max level characters. Everybody loves minis and tonics, I guess. People will love the unidentified dyes. Their price on the auction house, while profitable for me, is likely higher than Arenanet would like. I’m curious about the advanced harvesting sickle. I really want a 250 use tool set that isn’t expensive to buy and that would be perfect for my achievement point currency. Unfortunately it just looks like a 10 use sickle which likely has a better chance for rare materials.
They also mention titles, skins and other things. Which would be great because PvE players only have around 6 or 7 non-holiday related titles to pursue while WvW and PvP have dozens.
Nothing really new here. They mention they’ll be rolling out new ascended gear in the future. They’ve said that. They also imply that there will be a tier between ascended and legendary but not in 2013. It’s a firm date. My thinking is this is the best indicator yet of when to expect an expansion, not this year.
Content that will allow guilds to go on missions together. Interesting terminology. Missions like in the original Guild Wars? Separate instances maybe? They also mention new tools but I can name the 3 things people want above all else. Raid group functionality. Last seen online/representing. Guild halls. Unfortunately they recently confirmed they are not in any way, shape, or form working on guild halls.
DubVDub and Guesting
Culling. I really hate how people have learned to utilize this flaw in World versus World to their advantage. I would say half my deaths in WvW can be attributed to this one problem. The other half is stealth but that’s a whole other blog post. Anyway, they seem to be close to removing culling.
But guesting, omfg guesting. Finally.
I’m really surprised they held off on implementing a cost for transferring until now. Everyone who reads this blog is likely familiar with my need for guesting, but new problems have arisen as well. As it stands huge guilds take time off of their normal servers to go on holiday to unpopulated servers where they can beat up on other unpopulated servers. This has resulted in some of the lowest ranked servers being pounded on by some of the most experienced WvW players. Fun!
Of course they’re adding other stuff too. Like WvW only abilities. I don’t know what that means but I’m hoping its out of combat speed buffs. Please be out of combat speed buffs.
They also mention visible titles and recognition. Could this be like the 100% map completion star PvE players get? Or are we simply talking about normal titles?
Finally a new motivation beyond the weekly score. Rewards of some type? I’d love to get mystic coins for finishing first, or karma jugs, I’d even be happy with silver. Gold, silver, and bronze participation for weekly World versus World activity?
Basically a lot of the stuff they’ve been mentioning and talking about. Observer mode, match making, leaderboards, private maps, blah blah blah I don’t care about PvP, sorry.
They also mention a stuff they’re working on but seemingly won’t come about any time soon.
Like “Expanded and re-designed encounters for bosses in dungeons and the open world.” I hope this means they’re rebalancing some of the longer dungeon paths and boss fights to not be such a drag. Nobody does Sorrow’s Embrace path 1 or 2 due to difficulty and length respectively. People stay away from Arah because of the sheer amount of time it takes to do one path. Nobody likes to fight Subject Alpha in Crucible for one specific reason, you can’t res people, and that makes the fight annoying as hell.
Of course they could mean they’re implementing changes that will stop a lot of the content skipping. I can now do Citadel of Flames path 1 in 10 minutes, Ascalonian Catacombs path 2 in 20, Sorrow’s Embrace path 3 in 20, and I heard a friend of mine did Honor of the Waves in 5 a while back.
They’re also continuing to fight bots, but to be honest, the problem is nowhere near what it was. If they can figure out a way for me to report the bots that teleport from node to node, I’ll be thrilled.
And that’s it. A relatively small release for January, with big things coming in February and March. It’s hard to figure out which new features will come when. I get the impression some of the things mentioned are down the line, while others have been mentioned on the forums as being agonizingly close, like guesting.
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