The Lost Shores

November 2, 2012 at 5:49 pm | Posted in Guild Wars 2, mmorpg, PvE | 4 Comments
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As I mentioned previously on the blog, Guild Wars 2 has some upcoming content releasing this month. They’ve begun detailing The Lost Shores, giving interviews, and teasing it in game.

So far it’s being presented as a strange kind of tropical vacation destination. The various translations of posters and warnings seem to imply that we, as adventurers, will be cleaning out hordes of sea monsters and the like from a new map area.

Colin Johanson has described the map as a medium small map, not a full sized new zone. He also said it was more for fun, not an extension of end game content. There is a dungeon however which is meant to do exactly that.

Looking at the screenshots the coastline appears to be very jungly, very coastal, not unlike bloodtide or sparkfly. A lot of people are speculating that the space between Lion’s Arch and Kessex Hills could be the location of the new map. It looks as though the size is appropriate and would explain why we’re seeing the effects of the new zone in Lion’s Arch itself, such as the beached whales, warning signs, the headquarters for the consortium, etc. There is also an ideal location for a dungeon bordering this area, the Wizard’s Tower visible from southeast Kessex Hills. Long hinted at as a possible future dungeon location.

There are a couple of small problems with this theory but I am open to the idea. The new area has been referenced a couple of times as an island, the area next to Lion’s Arch is not an island. You probably wouldn’t need an asura gate to only go as far as the next zone over, very few gates lead to nearby locations. Finally I would say that vacation spots are typically thought of as a distant location, not next door.

Anyway this is all supposed to unfold with a patch on the 15th and a 3 day only weekend event that unveils the zone starting on the 16th. Honestly I have no problems with a 3 day only event as compared to a 30 second window for a festival, so that’s cool with me.

Some of these springs are similar more to what you would find in Orr than in Kryta.

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4 Comments

  1. Sorry to see Sea of Sorrows pushed back, assuming cause its linked to in game stuff, which is getting pushed back as they want the bugs fixed first (hehe, mass assumptions are a go).

    The above stuff looks like nice stuff to go and explore even if it is totally unrelated to anything else in the game.

    I am loving the regular updates, good job Anet really helps the game out. Now if Arah wasn’t so different Id be happy. I’ve been happily playing the game up till the last 3 odd maps and I have to say that 2 of those were totally empty and void of anything I felt I could do solo. The final map seems full of people doing the same thing over and over. I have no idea what to do in the final map, so I followed a group (which I found after 3 days of nothing) and they did this one event chain over and over. I know there no hearts here, but there’s something else that’s wrong in Arah I feel irrelevant solo and irrelevant in the groups that form. I don’t know, its more than that too. Really enjoyed the other maps up till now anyway.

    • I’m fairly confident the book is unrelated to anything going on in game.

      I actually enjoy the final three maps due to their change of pace and difference in feel to other games high level areas. It feels like theres an actual war going on.

  2. Hey, nice info mate. Can’t wait to see the new content in action! To add to your information – here is a summary of the teasers that are already in the game at this very moment: http://youtu.be/2FbCkwnrzSw.
    Besides that, here are some more views and insights on the content of the upcomming patch: http://youtu.be/a2a2WX7BQMw

  3. […] Hunter’s Insight — The Lost Shores. “As I mentioned previously on the blog, Guild Wars 2 has some upcoming content releasing this month. They’ve begun detailing The Lost Shores, giving interviews, and teasing it in game. So far it’s being presented as a strange kind of tropical vacation destination. The various translations of posters and warnings seem to imply that we, as adventurers, will be cleaning out hordes of sea monsters and the like from a new map area.” […]


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