A Long Expected PartyMay 2, 2012 at 7:48 pm | Posted in Guild Wars 2, mmorpg | 22 Comments
Tags: Guild Wars 2, MMO, mmorpg
I’ve got more at stake than most bloggers when it comes to Guild Wars 2. For one, I don’t blog about other games much, this is a Guild Wars 2 focused blog and has been since the beginning. I’ve been writing about the game since October 2009. 2 years, 7 months. I’m a big Arenanet fan and ardent supporter of everything they claim to be doing, claim to be, as a game studio.
My anticipation matched my anxiety as I downloaded the game and waited to play Guild Wars 2.
And I’ve thought long and hard about writing this post even as I rushed through character creation to set my feet firmly on Tyrian soil for the first time in 250 years.
I’m sort of speechless.
I mean you’d think I’d have written this first impressions post by now. But I haven’t. I think because it’s sort of what I expected it to be, and I’ve written a lot about what I expected it to be.
I expected it to be gorgeous. It is gorgeous. It is just beautiful everywhere you go. This is a game that is fun to look at whether it is in a PvP map, a loading screen, an underwater cave, the user interface, all aspects of character creation or the tutorial area.
And I expected it to move differently than other MMOs. And it does. I’m constantly moving. I’m running around, strafing, dodging, kiting. Maybe not 100% of the time, but often enough that I don’t feel like it’s a stationary game as I often do in other MMOs. The skills help perpetuate that feeling of movement, rocketing your character around the battlefield, rooting enemies in place, pulling and pushing them around.
I expected the game to feel like a world with lore and characters and activity. Well I think you’ve figured it out by now, the world feels alive. There are constant reminders of the original Guild Wars and new stories that are just as entertaining, if not more so.
Of course I also expected bad things.
Like the hearts being rather pale in comparison to events, even though as I said, they’re still superior to quests. Or the frequency of loading screens (as beautiful as they are) or the myriad of typical beta problems that were present.
But none of that outshone the one thing I expected most. The game is fun. In my opinion it is rock solid, carpal tunnel causing, social life losing, time sucking, keyboard face imprinting, get your towels readying, wife aggroing, nerd raging, puzzle jumping, not quite as heroin addicting, but altogether pretty close amount of fun.
Some people would probably want more specifics in their first impressions, more details. Some people might want more criticisms or more analysis. Maybe they’ll get that down the line, maybe they won’t. I don’t want to say anything more than this.
I have played a good game and will continue to play it. Arenanet, you nailed it. Kudos.
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