Just Dungeons And StuffMarch 12, 2012 at 4:23 pm | Posted in Guild Wars 2, mmorpg | 11 Comments
Tags: Guild Wars 2, MMO, mmorpg
I was talking with Spirit Hime and Csquirrel Run the other day and we got to talking about dungeons. I guess what interested us in the topic is how little people seem to know even though there are videos galore and bits of information just about everywhere. Not to mention how disappointed raid fans seem to be that there are no large scale raid type instances.
Let’s start from the beginning. Guild Wars 2 has 8 dungeons which you can tackle with 5 people. We know the names of 3.
To start with each dungeon has a story, but once completed explorable modes are unlocked that have different objectives and challenges.
It has been mentioned that tokens will drop in dungeons for exchange with an NPC that will give you a selection of high level loot. Each dungeon will have a unique looking set of armour and weapons.
There are waypoints in dungeons to help people navigate their way through, and I would have to assume serve as a res shrine for when you wipe.
Dungeons do not have to be underground.
You are scaled down to the appropriate level for the dungeon. In the beta video below, Mike B points out that his teammates aren’t just lowered to a few levels above him, but to 30 exactly.
We’ve seen the Ascalon Catacombs, a dungeon that references the original Guild Wars location and features bosses that are the ghosts of characters who appear in that game. There are lots of videos of people undertaking it. Here is one. It is aimed at levels around 30 to 35.
Enemies consist of mostly ghosts including ascalonian monks. Since monks aren’t in Guild Wars 2 this makes for an interesting mechanic. Fighting a pure healer in a game with no pure healer class should remind people of playing the original Guild Wars. Bosses consist of familiar profession trainers and NPCs with the final boss being King Adelbern.
In the video you can see a lot of well known dungeon mechanics. Particularly the one where you don’t stand in the fire. There are formidable enemies, traps, and strategies needed to defeat bosses. A lot of the traditional dungeon mechanics that most people look for.
Another dungeon is Lord Beetlestone’s Estate. Concept art, screen shots, and even video in the original Guild Wars 2 trailer have been shown of the estate since 2009. Various lore suggests, in my opinion, that Lord Caudecus and the Ministry Guard are more villains than loyal Krytans. Thus the dungeon likely has something to do with his plot against Queen Jennah. Beyond that all we really know is that Caudecus has a golem and he is willing to use it.
The next dungeon we know of is the dredge themed Sorrow’s Embrace. Another throwback to Guild Wars in which we return to the dungeon formerly known as Sorrow’s Furnace, a mine in which the dredge were at one time enslaved. We also face another villain from that era, the Iron Forgeman. Apparently there is much lava involved. It’s aimed at characters level 60 to 70.
The only other dungeon we really know anything about seems to be the Zhaitan dungeon. Yes, Zhaitan is a 5 man instance likely themed around the city of Arah and undead risen Orr. Since the dungeons seem to revolve around story, and that story being how Destiny’s Edge gets back together, we’ll likely see various members of the guild at each dungeon. Meaning at this dungeon each member will likely accompany us to fight Zhaitan.
Other dungeons include an asura themed laboratory, a sylvari themed dungeon, and two unknown dungeons.
I suppose I could get into the nitty gritty of abilities used and names of all types of enemies, but that is the gist of it. The important parts. Maybe it will satisfy raid fans to know that the mechanics of the 5 man dungeons appear to be interesting and require coordination, or maybe the world bosses will hold their interest, or maybe they’ll just spend their days wishing every new MMO was more like World of Warcraft. Who knows?
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