Much Ado About TraitsMarch 4, 2012 at 5:48 pm | Posted in Guild Wars 2, mmorpg | 10 Comments
Tags: Guild Wars 2, MMO, mmorpg
Let me preface this post by saying I don’t think this is a big deal. That the amount of attention it’s getting is ridiculous. That I would be perfectly comfortable using the system as it stands if it isn’t changed. This post in my own opinion is not very important.
I’m actually going to have to side with the Chicken Little types for once. I just can’t get on board with the impracticality of forcing people to show up to trainers and pay a fee to respec their traits.
Don’t get me wrong, gold sinks are fine, but they shouldn’t get in the way of me actually playing. If one of the main reasons for this is a gold sink, they should take it out. Gold sinks should never inhibit play.
There is also the problem of wealth. They haven’t said how much this fee is or how much the manuals cost, but people with lots of money wouldn’t feel the slightest hesitation in paying the gold sink. But what if you barely scrape by? Those people are punished for not making as much money. Caudecus is the 1%!
And what if those people make fewer decisions? Isn’t the decision supposed to be the fun part? So they lose out on making fun decisions because they’re saving money for something or they’re broke? Or if they make bad decisions they’re punished because they can’t fix it.
What also inhibits play is having to warp away from whatever you’re doing to go to an NPC. Whether that be preparing for a dungeon, an open world boss, or just plain needing to change roles so that you can be a team player. Or heck how about if you’re playing and your traits are just all wrong for you. Why should I warp away from what I’m doing?
I’d argue that it gives people the wrong motivations. Let’s say I’ve got my traits focused on power and axe. But my PUG is going into a dungeon where control traits and a hammer would be great. It inhibits teamwork if I’m less likely to volunteer to switch over to that build due to the hassle and money.
Isn’t that the kind of game Guild Wars 2 is supposed to be? Where you are rewarded for working together?
I have all kinds of problems with that argument, not the least of which is the suggestion that if we were able to respec at will it would somehow mean respecing in between mobs, every 30 seconds or so. Obviously it is an exaggeration to make a point but it’s not a point I’m willing to concede.
I shouldn’t be punished for wanting to change my traits at my own convenience and I don’t think that automatically means that I’m somehow obsessing over changing my traits or that I’ll do it compulsively.
Also maybe not everybody gives a hoot about their build. I just want what is most effective for me. The argument that I somehow should have feelings for my build or that it should matter somehow, it doesn’t reflect how I play games or what I care about in games.
Saying my traits should matter more is like telling me what to care about. Different people enjoy different parts of MMOs.
One argument that makes sense at first glance is that if you want a build that uses different stats you’ll need different gear and that gear will likely cost way more than the fee to respec.
Well that depends on a number of different issues, but each trait line seems to give you a maximum of 300 in a particular attribute. I don’t know the amount of attributes your gear will have but I’d be willing to bet that trait lines make up a significant portion of your attributes. Dismissing respecing by saying you’ll need new gear is a little too hasty.
In my opinion we should be trying new things and experimenting at our own pace. Not the pace set by an arbitrary hurdle.
Fundamentally for me, it’s a convenience factor. I just don’t need to be warping somewhere every time I want to try something different with my traits.
But then again, like I said, this is not as big a problem as some would make it out to be. I personally don’t believe we’ll even feel motivated to change our traits all that often. Major and Minor Traits seem specific, meaning they are unnecessary for every single battle. The attribute boosts seem like they’d be hard to screw up. Which makes my whole post kind of a pointless exercise. But I did warn you in the first paragraph so don’t worry, I don’t feel guilty.
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