The Auction House

February 27, 2012 at 9:58 am | Posted in Guild Wars 2, mmorpg | 18 Comments
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A plethora of crafting materials for sale.

This image from this video (at about the 9 minute mark) has been floating around various sites.  It is our first look, as far as I or others can tell, of the auction house.

As you can see the UI is dominated by various categories of items.  These categories essentially lay out what is going on in trade.  Interestingly most of the visible items appear to be crafting items with few exceptions.  Of note is the grumble cake, which I assume is some sort of consumable.

Of course a beta event is hardly an indicator of long term use of the auction house but it is intriguing nonetheless.

And of course much has been promised of the auction house.

1 buyer wants 98.

Here you can see that at least one person has been able to post that they want 98 piles of glittering dust, also a crafting item and a nice throwback to the original Guild Wars.

Buying and selling appear to take up the first two tabs of the interface leaving another two tabs. What those function as is up for debate, but one might expect this would be where you place orders to buy things.

The UI generally seems more simplified than other games. We don’t get to see the filters for search but we do get to see a few options for selling. Matching your lowest competitor or selling to the highest buyer. That seems much more user friendly than some games I’ve played.

I am left with some questions. What is that 4th tab for? The UI is suggestive but I’m not speculating this time. What does the diamond represent? Why is there a diamond in the lower left corner of the UI? Zero what? If I didn’t know any better…

And finally they seem to have ditched the moniker “The Marketplace”. If it were still in use they would not have “Trading Post” in big letters at the top of the UI. Why on earth they haven’t just used Auction House I don’t know.

Example of a completely useless conversation.
“Trading Post? What’s that?”
“It’s the auction house.”
“Oh.”

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18 Comments

  1. it’s the Modernize Ecto!?

    i’ve not seen this video b4 thanks!

    • Who says ecto aren’t in the game? They still could be in if glittering dust is.

  2. They do seem to have implemented it as more of a trading exchange than an auction house, in that you can’t leave buy orders for 20 copies of Van Gogh’s sunflowers at an auction house, like, for instance, Sothebies. I think this is a good idea, since buying and selling commodities, such as crafting materials, is pretty excruciating in the standard auction house model. That being the case, it doesn’t seem unreasonable to call it a trading post. Maybe they dropped the term “marketplace”, because that’s more redolent of a bazaar model with lots of stalls – something I was rather hoping they were going to do – stalls & hawkers would add a lot of colour to the towns and cities.

    • I don’t think its unreasonable for them to call it an auction house, even if there are a couple of new features.

    • I’m sure there’s still going to be stalls and hawkers independent of the trading post. I think we’ve even seem glimpses of them in the city videos

      • Would be great if they did that! I did see a video tour of Divinity’s Reach and it looked a bit empty – but maybe that’s something they are working on. I certainly hope so. Cities in MMOs up to now have been somewhat dull, there just isn’t much reason to skulk around anywhere, but where the bank and auction house (errm trading post) are; and virtual ale, in the inns, just doesn’t have quite the same draw as the RL equivalent.

        • I’ve played silkroad online where you could open your own stall and the towns were ridiculous. bots and people jam packed so that you couldn’t find npcs or even yourself as you moved around. same with aika on a lesser scale. I like the idea of it but not the practice.

          • Yes, I don’t think player owned shops/properties are likely to work out well, since unless instanced, they just create annoying sprall. But, the vendors in MMOs are dull; I don’t think I ever bought a weapon from an NPC in World Of Warcraft, for instance.

            I don’t see why it’s necessary to bundle all trading up into a single “auction house”. Why not, for instance, have trading areas in the towns where you go to buy specific things. For instance you might have an archery shop, a weapons shop, a material market etc. NPCs could also use some common sense in order to pre-filter their items; when you walk into an archery shop: “Ah sir I see you are a level 60 ranger, we have some nice new bows that have just come in… suits you sir”.

            Anyway, there doesn’t seem to be too much point in making huge and beautiful cities such as Divinity’s Reach, if they don’t have things that you can interact with in a location, then those locations won’t get many visits.

            • The main problem with that is that it would be damn near impossible to find anything. The number of npcs would be too confusing.

      • The stalls and such just seem to be random merchants and the like. A lot of them don’t even seem to be selling anything.

  3. Auction house only has meaning to existing MMORPG players. They are trying to attract other players as well, who would be just as likely to say huh to auction house…though both phrases seem pretty self-explanatory. I can’t imagine existing MMORPG players being all that thrown, either. The only other MMO I’ve played was WoW so I didn’t even realize auction house was standardized.

    I already liked marketplace better from an RPG standpoint as I’ve said before.

    As a GW player, I like trading post even more. It seems like a throwback to GW1, which didn’t have anything like an AH at all. Just traders from whom we would otherwise obtain items. The trading post replaces the traders. So GW1 players should have no problem making the adjustment, even if it throws players of other games for a loop, but I don’t think it’s going to be an issue, and if it is, then kudos to ANet for expanding people’s vocabulary.

    I think it’s more important to incorporate the wording of the original game so it truly feels like an evolution of GW, rather than a GW skinned version of other MMOs. The more familiar elements they can include (without taking away from the advancements) the better.

    It is the sequel to GW after all.

    • I think it creates a small easily overcome problem. My problem with it is that small problem doesn’t need to be created in the first place.

  4. […] also been a fan who screen captured pictures of the game’s auction house during a video. HuntersInsight analyses the bits we can see. I, personally, quite liked seeing some of the buttons like […]

  5. It doesn’t matter what ArenaNet call it, players will still use the term auction house. Aion uses “broker” and it is entirely accurate as it isn’t an auction house at all, but everyone generally still calls it the “AH” instead of broker. Ditto for any other MMO game I’ve played that tries to use a different term. Everything gets lumped together as AH.

    • OH MY GOD. someone agrees with me.

  6. […] Hunter’s Insight — The Auction House. “This image from this video (at about the 9 minute mark) has been floating around various sites. It is our first look, as far as I or others can tell, of the auction house. As you can see the UI is dominated by various categories of items. These categories essentially lay out what is going on in trade. Interestingly most of the visible items appear to be crafting items with few exceptions. Of note is the grumble cake, which I assume is some sort of consumable.” […]

  7. […] Hunter’s Insight: Auction House and Trait Theory. […]


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