Another Arenanet UpdateFebruary 21, 2012 at 2:14 pm | Posted in Guild Wars 2, mmorpg | 16 Comments
Tags: Guild Wars 2, MMO, mmorpg
Arenanet announced Guild Wars 2 about 2 or 3 years earlier than most studios would have. The fans were expecting news about upcoming expansions and essentially Arenanet had to explain themselves.
That means for the past 2 years we’ve benefited from constant updates but suffered through constant nerd rage calling for a release date.
Thus once again we are updated.
For instance several months ago they mentioned they were removing energy as a mechanic, to be replaced with some other long term resource. That resource appears to be armour degradation after being defeated in game. It’s a clever system that only punishes you after being fully defeated, and even then doesn’t seem to become a problem until you’ve been defeated multiple times.
If a player is defeated while all of their armor is damaged, then a random piece of armor will break. When armor breaks, it ceases to provide any benefit to the player and must be repaired by visiting an armor-repair NPC in town.
I’ve played games with durability mechanics before and have noticed one consistent problem. I shouldn’t have to stop what I’m doing to run somewhere and fix my gear. It breaks up my gameplay. It’s inconvenient. I’m not playing a game to do chores with NPCs.
That said I don’t have a big problem with it. If they feel like they need a gold sink, fine I guess. A good death penalty can be a fine motivator.
Following that update, and no disrespect to the compass information, but the next update are these meta events. We know events chain from one to another, but meta events are that idea made larger, extending across the zone.
A meta-event can cover a much larger region than a standard event might; you could as much as a quarter of the map thrown into turmoil by a meta-event!
The zones of Guild Wars 2 are kind of large in my estimation. That seems impressive.
I really want to see one of the jumping puzzles. Anet, make a trailer.
Whether you are fighting off bandits or using the broken remnants of the Great Northern Wall to climb to a hidden chest, we think you’ll find these areas to be both fun and formidable.
The Great Northern Wall as a jumping puzzle. Genius.
I’ve yet to see any videos of anyone tackling a jumping puzzle but if you’ve seen one, let me know in the comments. Oh and one link per comment or my spam filter will catch you.
Other than those updates there was also a ton of information on changes to boons and conditions. But to be honest I’m not the type to take great note of these kinds of details. When I’m in a game and I’ve got conditions on me, I don’t start doing the math of how much damage is being done. I just go into instinct mode to determine the threat. My experience goes something like “Badness! Get rid of the badness! Make goodness! Heal!”
That said I think this is cool.
For instance, since vigor and weakness manipulate endurance, the endurance bar UI should reflect this. And because poison affects heals, your healing skill should look different when you are poisoned.
So thanks for updating us Arenanet, we know you don’t have to. But you did anyway.
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