RaidiationJanuary 17, 2012 at 7:37 pm | Posted in Guild Wars 2, mmorpg | 27 Comments
Tags: Guild Wars 2, MMO, mmorpg
I’m not against raids. Certainly I’ve participated in them during my time. They can be fun, frustrating, rewarding, even thrilling, but are they integral to my experience in playing MMOs?
No. Maybe I’m not the typical MMO blogger in that respect but I don’t require raids.
And I don’t think Guild Wars 2 requires raids either.
And that seems to be the big topic lately on all the forums, on the blogs, in the alleyways where nerds meet secretly. I can hear it now. “Oh my god! No raids?! Guild Wars 2 sucks!” they say. It reminds me of the early days of Guild Wars. People never gave it a chance for whatever reason. No jumping, no open world, and no open minds willing to look past those two qualities.
Raids can be fun. The coordination, the teamwork, getting a bunch of people together to pull off feats others can’t, and getting those sweet sweet drops.
But there are drawbacks. Maybe you like waiting around for people to take their bio-breaks, or the five minute waits for people to just travel there, the selfish infighting over drops, the accusatory attitudes of some personality-types when things go wrong, the drama (my god the drama) and cutthroat nature of competitive raiders all seem like negatives to me.
The organizational aspects of a large raiding guild, the impersonal relationships, it all takes the fun out of it.
The thing is I don’t think Guild Wars 2 is that game, and was never supposed to be that game.
I look at the original Guild Wars as perhaps one of the best casual games ever made. Heaps of content tucked into tiny proportions of bite sized moments. Shouldn’t the sequel retain some of that quality?
And I think it does.
Groups of 5 people are easy to organize. Groups of 5 people in classes that can fill any role are even easier. You can warp to dungeon entrances or any other activity you might want to do. Jump into any dynamic event no matter how far it has progressed and you’ll be rewarded.
Raiders won’t be happy with Guild Wars 2 but then when are raiders ever happy? The large scale events designed for loads of people with massive monsters won’t sate their bloodthirst, the dungeons won’t give them suitable loot or challenge, and nothing will be like World of Warcraft enough.
For the rest of us, knowing we can spontaneously show up to The Shadow Behemoth, The Shatterer, Tequatl The Sunless, or any other large scale battle without the need for much organizational effort is fine.
And we’re not paying a subscription so worrying about the lack of a treadmill seems pointless. Seriously, does every game need raids?
This is a game for Guild Wars fans and will cater to Guild Wars fans. It will have the same philosophical underpinnings, with perhaps some amount of innovative game design, and absolutely no raiding. I can’t say I’m disappointed.
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