Year End ProgressDecember 20, 2011 at 8:49 pm | Posted in Guild Wars 2, mmorpg | 4 Comments
Tags: Guild Wars 2, MMO, mmorpg
I guess it’s cool to see that Arenanet update us on significant changes in the game from what we’ve seen. It certainly helps fill the voids in between major info dumps.
For me though there is nothing particular chat worthy about this particular blog post.
I’m not really into achievements. I didn’t really start to get titles in Guild Wars until I knew what the rewards would be in Guild Wars 2. In Rift I suppose you might call me a liar, because I had many achievements. But for the most part those achievements were unique. They weren’t kill ten rats, but more jump off this specific cliff. A one time event you didn’t have to repeat.
I understand what Arenanet is going for with their system, off-setting the high-rolling hardcore players time and intensity imbalance with more casual players. However I’ve never felt like there was such a drastic need for such a system. Though I’m sure casual players might disagree. In any case I won’t turn down free experience and gold.
The thief changes appear to be very straight forward. A more intuitive and easy to use ability. A stealth system that seems to reflect most other stealth systems. Having never played the thief I can’t say whether these changes are interesting, painful, or useful. Just one of those situations where you have to rely on their word that this is better. I can’t disagree.
And while I applaud the changes to timing, I have no idea how this plays out in game. Being locked into an animation and unable to diverge from a set course aren’t things anybody wants to experience in a game. However watching demo footage never really gave me the impression that anyone felt locked into animations, so while any improvements are welcomed, I can’t tell how important this is.
Improvements good! Progress made! Keep on keeping on! Closed beta in progress! Congratulations to those who get to see these improvements on a regular basis.
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