Amalur In EstimationNovember 12, 2011 at 7:52 pm | Posted in rpg | 14 Comments
Tags: Elder Scrolls, fantasy, games, rpg
I’ve been semi following the work of 38 studios for years now. The team of talent behind the copernicus project and Kingdoms of Amalur is impressive. Todd McFarlane, R.A. Salvatore, Ken Rolston of Elder Scrolls fame and others are working on an RPG and an MMO.
At first I salivated at that kind of lineup, but when the first trailers came out for KoA I kind of soured. I wasn’t particularly blown away. It was a let down and my interest definitely took a nose dive. It just looked like a low budget attempt at an RPG.
I still think it looks generic in some ways, if mostly beautiful. However I saw the two trailers released last week and the game slowly started to claw their way back up in estimation.
I don’t think it’s so much that anything has changed, but I’m starting to feel like I’m getting a handle on what the game is going for. My anticipation for the game hasn’t skyrocketed. Right now it’s at a steady even pace where I’m sure I’ll play the game but I’ll probably wait for a sale on steam.
The RPG comes out February 7th apparently. Far sooner than I expected. And hey, Claudia Black.
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