Skilled LabourNovember 10, 2011 at 6:15 pm | Posted in Guild Wars 2, mmorpg | 8 Comments
Tags: Guild Wars 2, MMO, mmorpg
The G*Star convention, a Korean gaming convention, is under way in Seoul and Arenanet has made a number of small changes to the demo of Guild Wars 2 as a result. Their full blog post on the subject is here.
Regular readers of this blog have probably seen plenty about the customization features in Guild Wars 2, and if not here, perhaps you’ve seen Tigerfeets series of infographics showing off each races selection of options.
I’ve always been one to prefer a directed and detailed video from the source than a fan video from a convention, which is why I’m linking the video below.
Aside from the video there is only one thing I want to talk about in the blog post, their new skill learning mechanic.
While Ravious over at Kill Ten Rats is squirming over the similarity these skill challenges have to normal MMO quests, my problem is the grind for skill points.
I couldn’t care less about any feeling of a return to quests. There is always going to be some element of questing, even in dynamic events.
It’s the building up of small amounts of a resource until you finally have a skill that sort of bugs me. I really like the feeling of just plain unlocking a skill all at once. I guess I’m not playing the right genre of game if that is so, I mean MMOs are all about slow progression, but I’ve always preferred skills as quest rewards or similar.
That’s why I liked the idea of the old system where traits were rewarded instead of these new skill points. But I do completely understand their reasoning. Their new system does keep people together in groups instead of splitting people up and I admit that is fairly clever.
In any case as long as it’s fun, I don’t anticipate it being much of a problem. It really depends on the implementation.
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