PvP Prep For Guild Wars 2 At GamescomAugust 15, 2011 at 5:43 pm | Posted in Guild Wars 2, mmorpg | Comments Off on PvP Prep For Guild Wars 2 At Gamescom
Tags: Guild Wars 2, MMO, mmorpg
We already know a lot about the PvP in Guild Wars 2 even if most people aren’t aware of the details.
Kings Quest over at Guild Wars 2 Guru has compiled quite a compilation of information on PvP so far, so I recommend reading that to prime yourself for gamescom where Arenanet plan on unveiling the beast in the week ahead. I for one can attest to the fact that most of these facts were parsed together from a dozen different sources so good work on that.
For the purposes of the blog I’ll just go over the important points. One thing to be kept in mind is that there is unorganized PvP and organized PvP. Unorganized is World versus World, which I won’t be talking about much because Arenanet is concentrating on organized PvP for gamescom.
I think the most interesting thing about PvP in Guild Wars 2 is that you will be able to jump into competitive games and immediately be at a comparative level of power.
On any character when entering organized PvP you will be given maximum attributes, all skills will be unlocked, and you will have access to max armour. This is not the case in WvW.
This is a big shift away from most games where people slowly acquire better armour and stronger abilities. It also changes the dynamics of PvP aimed at low levels, removing any need for them. Suddenly everyone is playing the same PvP games, and hopefully removing any obstacle to jumping into a match just because you’re low level and 3 months into the game those arenas are already dead.
Another major change from most MMOs is that Guild Wars 2 will have drop down menus listing what matches are available, and give you the ability to hotjoin if a match is already in progress.
This is taken straight from First Person Shooters where these type of user interface are common, and rightfully so. PvP games should be easy to get in and out of. Teams shouldn’t be penalized simply due to a connection being dropped, or a sudden departure. FPS games know this and hopefully this is the start of a good trend in MMOs.
Another thing taken from FPS games are energy potion drop points. A specific location where you can power up during a fight. This makes for strategic locations to be sought after and defended.
Also siege mechanics seem to be prevalent in World Versus World, while Capture The Flag matches have been mentioned for some of the larger organized games. One example mentioned was a CTF match with 15vs10 that you could join immediately to shore up the numbers of a team. Another example was to escort a golem. Hopefully this means a wide range of possible formats.
One more interesting aspect to the PvP will be the inclusion of the downed state. It will work similarly to PvE except that in PvP you will have the option of applying a finishing move to a downed player. Oh yes, you heard that right.
Gamescom though will feature the 5v5 format, which appears to be their main foray into competitive PvP. This is Arenanet’s attempt to re-enter the world of esport. Much of the gamescom press will center around it.
Anyway I just wanted to get everyone up to speed on what to expect from gamescom. Maybe we’ll get to look at some underwater PvP, but it’s doubtful. Certainly there will be surprises. PvP matches will be streamed beginning Thursday morning via Electronic Sports League.