Demolition DerbyAugust 15, 2011 at 11:22 pm | Posted in Guild Wars 2, mmorpg | 18 Comments
Tags: Guild Wars 2, MMO, mmorpg
The Arenanet blog just posted an outline of everything that they’ve changed since the last demo. It’s a surprising amount of changes, some good, some questionable. All interesting.
Potions – Gone. I’d like to make fun of Arenanet for caving, or players for whining like crazy, but I can’t really complain that energy (and therefore energy potions) have been removed. It is an old mechanic, one I wouldn’t mind using, but at the same time I’m not sad to see it go. I am at a complete loss, for the moment, as to what mechanic they would replace energy with. However they did say “We have a new long-term replacement for the other benefits that energy potions provided”.
Skill Trainers – Also gone. The first half of your 10 slot skill bar will be learned by actually using your weapons. The second half of your bar will be a return to skill capping (or dynamic event rewards?) apparently, similar to Guild Wars. Not sure how I feel about this. Depends on how its implemented but it could be fun. They’ve mentioned having to seek out specialized foes to gain specific traits, so I’m assuming skills may fall along the same lines. Using weapons to gain skills sounds an awful lot like grind but I’ll give them the benefit of the doubt for now.
- New Races – Both sylvari and asura will be playable at gamescom for the first time. After the big response to the sylvari redesign there should be a lot of people playing them in demo videos. Also seems like a good sign that we’re moving towards a beta right?
- New Zones – We’ll get to see the charr starting area and a mid to high level area for sylvari and asura. For me this kind of sucks. I want to see all the new stuff and blog about it but I also don’t want so much of the game to be spoiled before I ever play it. I’m so conflicted!
Character Customization – Previously in the demo your character was mostly randomized and limited. The majority of character customization is now unlocked, so we should get to see just how fat, tall, warped, and goofy looking the Aion character creator can be within the confines of Guild Wars 2.
Destructible Environments – We’ve known about some destructible environments previously. In one trailer you can just barely see a building collapse, and in the first ever trailer there was a bridge being destroyed. Apparently in the PvP demo we will see siege weapons and destructible environments. The featured map will be called Battle of Kyhlo, which is an obscure reference to official Guild Wars fiction called The Battle for Kyhlo. The story recounts a battle in Ascalon, so the setting will most likely be in charr territory.
Some of these changes break with traditional MMO mechanics. I mean no skill trainers? No energy mechanic? These are bold moves Arenanet. You’re out there plowing headlong into old ideas not knowing if they’ll give or not until you try them. Respect.
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