Participation Meters MatterJuly 8, 2011 at 6:38 am | Posted in Guild Wars 2, mmorpg | 23 Comments
Tags: Guild Wars 2, MMO, mmorpg
In Guild Wars 2 our participation in a Dynamic Event will be measured so that we receive an appropriate reward. There are 3 levels of rewards, Gold, Silver, and Bronze. Someone who shows up late in the event and participates only tangentially would receive Bronze and so on.
The thing is I don’t think measuring participation really works, at least, if I’m going from my experience in Warhammer and Rift especially.
Rift had a temperature gauge, sort of, to measure your participation in closing a rift. The more you fought the higher the gauge would rise until it was a burning red. They removed it pretty quickly. It was gone by April I believe.
I don’t think they ever really said why, but if I had to guess I’d say it’s because it wasn’t a very good indicator of who was doing what. Inaccurate and a distraction. If I wanted to be cynical I’d say they removed it because it was a visual cue as to just how inaccurate it was.
For instance, at one rift I was on my warrior doing the tanking. It was just me and a couple others progressing through the rift, and I had been doing most of the work. At which point a rogue ranger showed up. He started using a multiple target skill and even though he wasn’t really doing much more damage than me and hadn’t been around for the first half of the rift, he ended up with better loot.
Essentially what happened was, he could spam skills faster than I could, he tagged more enemies more often, and he ended up reaping the benefits.
I don’t think you’d find many people saying the participation meter is universally fair in rift. There have been a few complaints. Healers aren’t rewarded well because their cast times are long and healing isn’t appreciated as much. People can cast instant skills that do little to help but still register as participation. If someone tags a mob first they get a bonus to participation, even if they do little else.
This last one both annoyed me and was something I exploited myself. It often provoked unwise decision making on the parts of people trying to tag as many enemies as possible, but on my own ranged dps character, I took full advantage of it to often top the participation meter.
In Rift participation often ends up mattering only a little bit. You get consumable rewards mostly, planarite that comes in heaps, and most importantly during invasions you get Source Shards and Source Stones. While consumables are fine, its shards and stones that I was always after for their zone specific rewards.
In Guild Wars 2 it sounds like we’ll mostly be after gold and a universal currency called karma. From what I know of it, it sounds like it will be more broadly used but with similar consumable rewards and a variety of other spectacular possibilities. At one point it was noted an asura might be rewarded a golem to ride in for some amount of karma.
To summarize, both games seem to have similar participation meters, and similar rewards. But if Rifts participation measurement never really was up to snuff, will Guild Wars 2’s be?
It seems like an important question. The majority of Guild Wars 2’s content are Dynamic Events and they reward players by measuring their participation. Get that wrong even slightly and there will be a lot of angry players.
Sorry, the comment form is closed at this time.