The Force Calls MeJune 16, 2011 at 2:50 pm | Posted in mmorpg, Star Wars: The Old Republic | 10 Comments
Tags: MMO, mmorpg, Star Wars: The Old Republic, swtor
I’ve been repeating myself until I’m blue in the face that Star Wars: The Old Republic will be good because it’s a Bioware game. Perhaps it’s unfair of me to put that kind of pressure on Bioware, and of course it’s always possible they’ll turn out a bad game. SWTOR is being produced in Austin for example, not the traditional Bioware studios.
That doesn’t get me down though, it’s still a game company that has never truly let me down, even if I take issue with parts of their games. I’ve always said I wish Bioware didn’t keep me on such narrow rails and reuse so much art. SWTOR looks like the cure for that.
It’s an MMO with an open world and at last count had something like 17 planets announced. There should be a lot of diversity in the art.
The quintessential part of a Bioware game however, is the story. Something that critics of SWTOR have been saying, really isn’t all that important. They laugh and mock the mention of Bioware’s “fourth pillar” saying it’s unimportant, and that nobody cares about the story in an online game. I think I remember Karen from Shut Up We’re Talking (sadly now defunct) saying that she thought Bioware had the wrong idea about MMOs because MMOs are supposed to be about the people playing, not the story.
MMOs may be about playing with other people but where does it say we can’t have a good story to go along with it? Do you go to the movies with friends or alone? No. There’s no rule that says we can have an MMO but no good story with it.
Karen even posted in her last post on massively that she loves the Rift quests and the lore behind them. While I question her taste in quests (Rift quests? Really?) if she likes those quests, she’s going to love Bioware quests.
At E3 Bioware released this 10 minute developer walk-through of one part of a quest chain on Tatooine.
What really strikes me about this video, aside from too much developer yakking, is that the quest is well voice acted, has a strong plot, and tantalizingly leaves me wanting more. I want to see the beginning of that quest, and I want to see what happens afterward.
There are close-ups, mysteries, lore references, and best of all, little to nothing to read.
It’s a Bioware quest, in a Bioware game, and I find that reassuring to say the least.
A few other things I wanted to comment on really quickly. I could not be more happy about the Sand People from the quest being a bonus Kill Te Rats rather than a required KTR. I don’t think they even complete that portion of the quest before leaving. I can’t wait to skip doing that nonsense.
The other thing was a note of disappointment when Dickinson brought up Quick Travel. For just a moment I thought it would be a no limits, quick travel to where ever and whenever you like travel system. Unfortunately on closer inspection there is a 30 minute cooldown. Get rid of this antiquated relic of the past MMO studios.
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