ReturnJune 6, 2011 at 5:41 pm | Posted in mmorpg, Star Wars: The Old Republic | 13 Comments
Tags: MMO, mmorpg, Star Wars: The Old Republic, swtor
It’s hard to write about Star Wars: The Old Republic. They have this way of slowly disseminating small bits of information over long periods of time, or doing it in such a way that leaves nothing for me to talk about.
Yet at the same time they’ve released so much information since the last time I posted about the game I don’t really know where to start.
E3 seems like a good place. Check out the new cinematic trailer.
Nothing to get your blood flowing like a smoothly done cgi cinematic for a game. It appeared to be a nicely set up showcase for each of the republic classes. A smuggler, a trooper, a knight and a consular. As MMOGC said on twitter, great to see some gunslinging action in there.
In general my enthusiasm for Star Wars: The Old Republic is slipping a bit. You might think that was due to Guild Wars 2 or the interminable wait for SWTOR to come out. Not so.
It actually comes from having played Rift. Having being thoroughly annoyed by being split up from everyone I knew in the game playing on different servers, from seeing the innovations but being bogged down by the same old nonsense of quests. By the sheer lack of originality in the art (apart from the rifts) and especially the lack of originality in the races and lore. Side note, Rift is a fairly fun game, but if anything made me cancel my subscription it’s the above.
So I’m left wondering what will come of SWTOR. I’m fairly certain the story will keep me around to some extent, but I’m not thrilled that everyone I know will be on different servers and further split up by factions. Nor am I looking forward to generic kill ten space rats quests.
I don’t even know if SWTOR will have that necessarily, other Bioware games don’t. I am apprehensive about it however.
I do of course get to be a hybrid cowboy/criminal/smuggler or a spy/recon/sniper type. So that’s something.
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