Environmentally FriendlyApril 27, 2011 at 9:50 pm | Posted in Guild Wars 2, mmorpg | 8 Comments
Tags: Guild Wars 2, MMO, mmorpg
Another Arenanet blog post went up today, this time chronicling environment art in Guild Wars 2. I’m not much of an art person at all. Aside from posting cool looking concept art on this blog, and being disappointed by the plain looking art in other games, and basically talking about it constantly, art isn’t my main concern.
I did like this post however, because it really made me picture and imagine playing around in my spare time in Guild Wars 2. I want to see some of the things that Peter Fries describes.
Take for instance this.
Each map was prototyped by a level designer as a sort of rough, three-dimensional sketch, devoid of detail but with a first pass on placement of roads, villages, mountains, rivers, and seas.
And then this.
Early on, the changes were more dramatic—artists raised dizzying peaks, sheared off steep cliffs, and sank sub-oceanic trenches. Large-scale props were dropped into the maps and piled up to form cave systems or soaring, multitiered cities. Artists broadly applied lighting and climate approaches for the way their maps would appear in daytime, at night, and underwater.
I really want to make something in the Guild Wars 2 world builder now. Just let me design a grassy field or tidal zone. Ahhh how the Warcraft level designer comes to mind. This is why people play Minecraft. Design your own world, or at least, part of it.
They even go further in the rest of the post, but I am more impressed by this image.
The 2009 version almost appears as if it could have easily fit in Guild Wars, the 2011 version not so much.
Sometimes Guild Wars 2 seems like the game to beat, not because of all the innovations, but because of the little touches.
It’s up to the environment team to fill our game with memorable locations worthy of that exploration. A series of broken stone columns turns out to be a jumping puzzle to reach a hidden cave mouth overgrown with vines.
Those who religiously read this blog, so all 3 of you, will remember that I love jumping puzzles.
So I’m not an art person, but this tiny little piece of hype Arenanet whipped up certainly kept my interest.
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