A Flash Of InspirationFebruary 5, 2011 at 7:30 pm | Posted in mmorpg, Star Wars: The Old Republic | 10 Comments
Tags: MMO, mmorpg, Star Wars: The Old Republic, swtor
As Guild Wars 2 moves closer to launch, whenever that will be, I often see similarities with what they’re doing and other games. Rift would be one example, their rifts bringing people together, changing the landscape, etc. Star Wars: The Old Republic is usually the other game I compare GW2 to, they both seem to have a big focus on story.
The thing is, as SWTOR released information on Flashpoints over the past two weeks, I kept thinking about the original Guild Wars.
Flashpoints are essentially story instances.
In game terms, a Flashpoint is a challenging, cooperative mission that takes place entirely within an instance, which only your group can enter.
Guild Wars has mission instances that progress the story of the game. They start at low levels, just as SWTORs Flashpoints, and move both the players and the story forward.
They’re not exactly the same, you interact more with SWTORs Flashpoints, and they also seem more self-contained. Still.
It’s always surprised me that more games haven’t been influenced by Guild Wars. That is, up until just this last year. Global Agenda and even (ugh) Alganon decided to go with a boxes sold/free to play approach to selling their games. Aika, and Vindictus decided to go with a more instanced approach to their games, with Aika even stealing the whole ‘no z-axis’ idea.
I’m way off topic. Flashpoints!
I think people are really underestimating just how well the emphasis on story could work for SWTOR. A good story means you get attached to your character, invested in the storyline, and experience drama, thrills, and laughs with them.
I think the most important part of story for SWTOR players will be making decisions.
It really becomes an RPG at that point. I often shorten MMORPG to MMO because I feel like the RPG left town a while back. Give me the opportunity to make decisions and that RPG feel comes roaring back.
Which is the one thing I worry about so far when it comes to SWTOR. Making decisions while in groups. Sure you can repeat Flashpoints, but the random roll on which person gets their dialogue choice used makes me feel uncomfortable.
On the other hand, I’m sure people will already be forming groups based on decisions by the time I get to them. LFG Light Side or LFG Dark Side will be pretty common sights I’m thinking.
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