Notes On A PC Gamer Interview

June 15, 2010 at 8:41 pm | Posted in Guild Wars 2, mmorpg | 9 Comments
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Anybody got a Holy Hand Grenade?

There’s a few small notes of interest in the new PC Gamer article at, they spoke with Eric (surprise!) Flannum about the warrior, but also delved into a couple of small tidbits about Guild Wars 2.

A lot of the time in interviews like these, at least in other games, they don’t get into why they changed something. This leaves the question open and as many forum goers know, it leads to a lot of questions and speculation. I like how in this article Flannum just says it wasn’t working out.

“We just found that with the pacing of our combat, it just wasn’t a very fun mechanic to have you blocked out from using a bunch of your abilities at the beginning of the fight.”

Which makes me wonder what is so fun about it in Guild Wars but that’s a whole other post.

They get into the banners that were announced with the warrior too, saying you can pick them up and carry them around. We already knew this, but for some reason, even though I’m familiar with the environmental weapons concept, I didn’t put two and two together to figure out you’d get new abilities.

They’re not just abstract flags, both the Warrior and his friends can actually pick them up and carry them around. That stops you from attacking with your normal abilities, but opens up other skills.

For those of you unfamiliar with environmental weapons, its not just inanimate objects you can pick up either.

So for example we have an early event in the game that has you picking up rabbits. You’re holding this rabbit and it actually changes your skills.

Unimpressed by harmless rabbits? Until you’ve fought the foul rabbit of Caerbannog, please keep that opinion to yourself.

I often wonder why I dissect interviews like I do, its not as though people can’t read these interviews for themselves. I guess I just like outlining what I find interesting, aside from all the non interesting bits. Usually it just ends up being new information like, what happens when you complete the sword mastery trait.

“So for example a major Sword trait is Swordsmanship, which causes all of your sword attacks to cause bleeding

See how could I not blog about that? Bleeding on every attack? That’s great, even if it almost sounds overpowered. And how do you get sword mastery?

Every trait has its own challenges scattered around the world – you have to find out what they are and what they’ll grant you, then go about completing them one by one. And the types of things you get up to depends on your class: “Warriors do a lot of defeating other Warriors in duels, completing physical challenges, you can gain an increased vitality trait if you eat some really, really gnarly food – all that sort of thing.”

I’m hoping those challenges are unique in each case. I don’t mind dueling sword masters as long as each sword master gives me a different fight, with different strategies required.

Traveling around the world just to get each trait sounds to me like there’s a story behind every single upgrade you make to your character. In retrospect it makes attribute points being dumped on you at a level up seem kind of sloppy.

Awkward post ending!



  1. I hope one of the Rabbit Skills is “Hug Them and Squeeze Them and Love Them Forever and I Shall Name Him Mr Fuzzy.” ^^;

    • And thats how rabbits kill so many innocent people each year, people like yourself are so unsuspecting.

  2. I recall attacking a rabit as my first ultima online feat… got slaughtered, all the while my friend stood there laughing at me.
    I think that was my last action in that particular game, about 25 minutes in.
    Always watched for rabits since then, dastardly creatures.
    Even in GW, people pay masses for them, suckers.

    • have you seen the holy grail though?

      • And Saint Attila raised the hand grenade up on high, saying, “O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.” And the Lord did grin and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu…

        “skip a bit, brother”

        And the Lord spake, saying, “First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.” Amen.

  3. Hmmm bleeding with every attack, definetly makes me think Sever Artery is going to have some +dmg attached to it. Otherwise it seems kind of redundant.

    Definetly sounds like acquiring traits is going to have a lot of work associated with it, not necessarily a bad thing I just hope it isn’t too repetetive.

    The banners sound pretty cool.

    • I’m thinking the work you have to do before bleeding comes with every attack, might make it purposefully redundant, but you have a good point, it does reinforce the idea that sa might do damage.

  4. It seems to me they’ve put the ‘questing’ back into Quest. There’s nobody around with question marks above their heads, but you actually (omg wait for it) -go questing- to get your rewards. They’ve done a lot of new and innovative things but this, somehow, strikes me the most.

    They’ve taken an MMO staple, the ‘quest’ and gone back and asked ‘what are the essentials of this thing?’ and got something that feels refreshing and natural.

    Also, they’ve mentioned that the tasks you have to complete to get traits are unique to each class. I think they mentioned that an elementalist might have to read tomes from a number of libraries to find a certain spell trait.

    • Yes i’ve been thinking about that, Eles seeking out lost tomes, warriors fighting, rangers communing with nature, the new monk hybrid working at hospitals, assassins assassinating people and doing stealth missions, mesmers….doing… stuff. etc.

      I had earlier guessed that some traits might be shared between professions, like an energy buff trait could be used by spellcasters, but they seem to be indicating otherwise.

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