Guild Wars 2 Manifesto

April 27, 2010 at 8:37 pm | Posted in Guild Wars 2, mmorpg | 7 Comments
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The Sylvari Caithe

With the unveiling of Arenanet’s new company blog, they have decisively said to the world “I want to yammer on about myself and bore the few people who bother to read what I have to say!”

Such is the world of blogging.

Nevertheless their first post is quite interesting. As much as I had thought that something had changed internally, and that promise of new gameplay information would probably wait until summer, there’s plenty to take away from their post. Guild Wars 2 sounds kind of fun.

It starts off as any good blog should, with a mission statement, essentially resolving to not suck. Then they move on putting the RPG back in MMORPG. Which is said often, but rarely backed by past performance. Guild Wars more than anything was story based, so their announced focus on a personal story for your character isn’t such a big leap, direction wise.

You fill out a biography at character creation time that defines your background and your place within the world, and that starts you on your path. Then the choices you make will take the story in different directions. Each time you play through the game, you can experience a different storyline.

A different storyline each time you play? That is a move towards an RPG feel.

Their approach to quests in GW2 (outlined elsewhere and described as their event system) mentioned in their post, is definitely a move toward a more alive world.

Let’s say a village is being terrorized by bandits. You don’t want to find out about that because there’s a villager standing there motionless with an exclamation mark over his head who says when you click on him, “Help, we’re being terrorized by bandits.” You want to find out like you would in GW2: because the bandits are attacking, chasing villagers through the streets, slaying them and setting their houses on fire.

The surprising information to me, comes later, when they talk about the social aspects of MMO’s. My imagination is sparked when he talks about how you shouldn’t be punished just for playing in the same area as someone else. You shouldn’t have to worry about kill stealing.

When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too.

The ground is going to shake? Really? He goes on to say I won’t have to party with people to reap the rewards, just participate. And everyone in the area will be participating in the same things. Further impressing me is what he says about the xp and loot. Even without partying, you get 100% of the xp and loot. Everyone gets the loot. It’s socialism! This kind of ObamaLoot is unacceptable! Well, actually that sounds pretty awesome to me.

He goes on to mention that PvP is the same way. You don’t need to join groups, just join in the World PvP.

Everyone has the same objective, and if your world can get 501 people working for the same goal, that’s only going to be more helpful than 500 people.

Aika supposedly has the capability of doing similar sized PvP battles, but it doesn’t have a Z axis. I wonder at the size of the maps and numbers of people that can participate in a single battle if they’re quoting numbers like 500 vs 500.

And now we talk of skills. Just exactly what I’ve been waiting for. Guild Wars was a CCG like system, pick out your best 8 skills and you’re stuck with them. Combine and match abilities that work well together to defeat your foes, and apparently they’re keeping that approach for the most part.

An Elementalist can cast Fire Wall next to an opponent, and then switch to Water attunement, which freezes all enemies around him. Using the concussive force of Water Trident, he can slam his frozen enemy into the Fire Wall, leaving him to roast in the flames.

Water Trident! My favourite water skill. Fire Wall doesn’t exist yet, but by it’s description it has multiple uses.

try casting a fire wall, and then see what happens when your friends shoot projectiles through it.

There are also select traits I can choose, further heading towards an RPG I think.

Elementalist’s Stone Boots trait, which keeps his feet firmly planted on the ground even when an attack or skill effect would normally toss him through the air.

I get to be thrown through the air? Sweet.

How about environmental weapons I find in the wild, like a trebuchet?

If a Stone Elemental throws a boulder at you, pick it up and throw it back. Or as an Elementalist, use that boulder to create a meteor storm.

Meteor Shower? Or a new skill. I’m not sure what throwing a stone at a stone elemental is going to do really. I’m willing to give it a shot though, even if an axe or spell might make more sense.

Dodge out of the way before the Drake Broodmother unleashes her fire attack.

I can dodge stuff? I wonder if he means step out of range of an AoE or truly dodge something. You could dodge in GW1 but not every game lets you dodge in a way that feels satisfying. Then again what game other than a shooter really lets you feel like you’re dodging bullets?

Anyway you are bound to find loads more information if you go to the actual blog, this is just what I found interesting from it.

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7 Comments

  1. To me it makes me want to ask questions… What if the opponent start shooting arrows through your fire wall? What happens if some of the players like seeing a the place burn down instead of helping out the villagers? Is this area pvp enabled, what if someone brings in their lvl10000 character, how much fun is it then knowing that they decide not you at lvl3? These are the issues I have with WOW. WOW has provided more detail on how to make a bad game other than just constant upgrades and same same play.

  2. Oh, and I’d better be the first to say it. I am sick of all these gameplay examples, I want to play it. Get it out now please, ta.
    Regards,
    Never Happy GW Fan.

    • You’re never going to know every last detail of the game before it’s released, just the reality of it. and i’m pretty sure they’re not going to be allowing open world pvp, so no ganking.

  3. I was going to try out Guild Wars 2 when it comes out anyway, just because I usually give all new big budget games a shot. But when I read this article after hearing about it earlier today, it made me actually WANT to play it bad!

    And ObamaLoot…lol.

    • I know right? I never think anything they have to say will excite me but when I see it, I want to play it. NOW. and then I get all sour because I can’t.

      • I’d say there are 54k people that know how you feel. Must make Anet happy, sort of.

      • That one article definitely made me an instant fan.


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